| ActiveVFP | object-oriented programming, procedural programming | — |
| AspectJ | aspect-oriented programming | Eclipse Foundation |
| C# | object-oriented programming, strict programming, functional programming, event-driven programming, reflective programming, generic programming, structured programming, class-based programming, imperative programming, multi-paradigm programming | Microsoft |
| CAL Actor Language | dataflow programming | — |
| Ch | — | — |
| D | functional programming, imperative programming, object-oriented programming | Walter Bright, D Language Foundation |
| Game Oriented Assembly Lisp | object-oriented programming, imperative programming | Andy Gavin, Jak and Daxter |
| GDScript | object-oriented programming | — |
| JASS | — | Blizzard Entertainment |
| Joy | purely functional programming, concatenative programming, stack-oriented programming | — |
| Judoscript | object-oriented programming | — |
| LiveCode | object-oriented programming | LiveCode |
| Nadeshiko | — | — |
| Nickle | multi-paradigm programming | — |
| Processing | object-oriented programming | Processing Foundation |
| PyUnit | — | — |
| RPG IV | — | — |
| Scriptol | — | — |
| StarLogo | multi-paradigm programming, procedural programming, agent-oriented programming | MIT Media Lab |
| Tom | — | — |
| Visual Basic .NET | object-oriented programming, strict programming, class-based programming, multi-paradigm programming, imperative programming, structured programming, functional programming, event-driven programming, reflective programming, generic programming | Microsoft |
| XHarbour | procedural programming | — |
| XL | — | — |